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beginner
Updated: Aug 5, 2026
Figma
This course provides a practical introduction to Figma, covering everything from interface basics and UI design to advanced prototyping and developer handoff. Learners will master essential tools such as Auto Layout, Components, Design Systems, FigJam,…
saba01
Instructor
Duration
8h
Lectures
24
Language
English
Level
beginner
Course Curriculum
Learning Path
Structured Course Content
Creator and student users now use the same progress-aware curriculum context.
24 Lessons
1 Quiz
Preview Available
Chapter 1: What Is Figma? Interface & Design Philosophy
Figma is a modern, browser-based interface design and prototyping platform that has transformed the way digit…
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Chapter 2: Frames, Boards & Canvas Fundamentals
Figma's workspace is built around one of its most powerful features: the infinite canvas. Unlike traditional…
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Chapter 3: Shapes, Vectors & the Pen Tool
Shapes and vectors form the foundation of every interface created in Figma. Almost every digital product—whet…
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Chapter 4: Working with Text & Typography in Figma
Typography is one of the most important elements of digital interface design because it directly affects how…
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Chapter 5: Layers, Grouping & File Organization
As UI and UX projects grow, keeping a Figma file organized becomes just as important as creating attractive i…
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Module 1: Assignment
Build a simple three-screen app design using properly named frames, at least one custom vector icon, and cons…
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Chapter 1: Auto Layout Fundamentals
Auto Layout is one of Figma's most powerful and time-saving features. It allows designers to create flexible…
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Chapter 2: Components & Variants
Components are one of Figma's most important features for building scalable, consistent, and professional use…
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Chapter 3: Styles: Color, Text & Effect Styles
Consistency is one of the most important principles of professional UI and UX design. Users should experience…
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Chapter 4: Constraints & Responsive Resizing
Modern digital products are expected to work across a wide variety of screen sizes, including smartphones, ta…
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Chapter 5: Building a Simple Design System
A design system is a structured collection of reusable design assets, standards, and guidelines that help des…
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Module 2: Assignment
Build a basic component library including a button component with at least two variants, one shared color sty…
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Chapter 1: Prototyping Basics: Connections & Interactions
Prototyping is one of Figma's most valuable features because it transforms static design screens into interac…
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Chapter 2: Advanced Prototyping: Overlays, Variables & Conditional Logic
As digital products become more sophisticated, designers need prototypes that simulate not only simple naviga…
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Chapter 3: Plugins & Extending Figma's Functionality
Figma is a powerful design platform on its own, but one of its greatest strengths is its ability to be extend…
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Chapter 4: FigJam & Collaborative Whiteboarding
Before designers begin creating detailed user interfaces, it is important to understand the problem they are…
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Chapter 5: Working with Images, Icons & External Assets
Modern digital interfaces depend heavily on visual assets such as images, icons, illustrations, logos, avatar…
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Module 3: Assignment
Build a clickable prototype for a simple three-screen flow, including at least one overlay interaction (such…
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Chapter 1: Real-Time Collaboration & Commenting
Modern digital product design is rarely completed by a single designer working alone. Most professional desig…
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Chapter 2: Developer Handoff & Inspect Mode
Designing an interface is only one part of the product development process. After designers complete the visu…
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Chapter 3: Version History & Branching
As design projects become larger and involve multiple designers, maintaining an organized record of changes b…
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Chapter 4: Figma Careers & Professional Use Cases
Figma has become one of the most widely used design platforms in the technology industry, making it an essent…
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Chapter 5: Capstone: Complete App Design & Prototype Project
The final chapter of this course brings together every concept and skill learned throughout the previous modu…
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Module 4: Assignment
Prepare a sample screen for developer handoff using Inspect mode, and write two to three sample comments demo…
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Final Assessment
Quiz included in this topic.
15 Questions
Pass 80%
0/1 Attempts
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More Details
Course Overview
Full Course Description and Learning Context
This course provides a practical introduction to Figma, covering everything from interface basics and UI design to advanced prototyping and developer handoff. Learners will master essential tools such as Auto Layout, Components, Design Systems, FigJam, and interactive prototyping while building real-world projects. By the end of the course, they will be able to create professional, responsive, and collaborative UI/UX designs with confidence.
Duration
8h
What You’ll Learn
Navigate Figma confidently and organize professional design files.
Create responsive UI designs using Auto Layout and Constraints.
Build reusable Components, Variants, and Design Systems.
Design interactive prototypes with overlays and variables.
Collaborate using FigJam, comments, and version history.
Target Audience
Aspiring UI/UX and Product Designers.
Graphic Designers transitioning to UI Design.
Product Managers and Software Developers.
Materials Included
Assignments
Final Capstone Project
Certificate of Completion
Requirements / Instructions
No prior Figma experience is required.
A computer with internet access.
A free Figma account.
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